Traffic Lights System for Unity 3DTrafficLightsSystem is a module that allows adding to the project (game or application) simulations of the traffic light modules. It consists of three components:
The simulation is divided into user defined phases. Each phase groups traffic light modules which should be switched on at the same time and defines timings for lights. Each phase from the start to the end, goes through the sequence of states:
Duration of each stage can be set independently for each phase. Upon completion of the current phase, the manager waits for a defined period of time and starts the next phase from the list of phases. At the end of the list, manager restarts to the first phase and the whole process starts again. In addition, the manager has two modes (two programs):
You can specify the default program which is run by the manager after the start of the scene and change it from a script (as it was used in the demonstration scene). |
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TUTORIAL
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Spaceship fighter - Falcon 1874 XBThis package consists of one medium-poly Spaceship 3D model with textures.
Model: 2098 tris Textures: 2048x2048 - Albedo - Metallic/Specular - Normal - Height - Occlusion |
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Spaceship fighter - Spear XBThis package consists of one medium-poly Spaceship 3D model with textures.
Model: 4396 tris Textures: 2048x2048 - Albedo - Metallic/Specular - Normal - Height - Occlusion |
SCREENS
LINKS & FILES
Unity Asset Store |